Changing one object changes the other (perfect for repetitive assets like chairs in a theater).

Select your target object, right-click its stack, and select (or Paste Instanced ). 5. Copying Materials and Maps

Often, you don't want to copy the object, just the work you did in the (like a complex TurboSmooth or Symmetry setting).

To copy a specific map (like a noise map) into a different channel, right-click the map and select , then right-click the target slot and select Paste (Instance) so they stay synced. 6. Copying Animation Keys

A dialog box will appear asking you to choose between three types: Copy: A completely independent duplicate.

In most Windows apps, Ctrl+V pastes. In 3ds Max, the standard way to duplicate an object is by . How to do it: Select an object and press Ctrl+V .

If your scene is lagging, check if you have 1,000 unique "Copies." Turning them into "Instances" significantly reduces memory usage and file size.

Hold the keys to a new position on the timeline to copy them. Summary Tips for Efficiency