A complete platformer needs more than just walking. Consider adding these features: Collectibles
extends CharacterBody2D const SPEED = 300.0 const JUMP_VELOCITY = -400.0 var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") func _physics_process(delta): # Add gravity if not is_on_floor(): velocity.y += gravity * delta # Handle Jump if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get input direction var direction = Input.get_axis("ui_left", "ui_right") if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) move_and_slide() Use code with caution. Designing the World with TileMaps A complete platformer needs more than just walking
Spikes or lava should be nodes. If the player touches them, you can reload the current scene: get_tree().reload_current_scene() User Interface (UI) Create a CanvasLayer to keep your UI fixed on the screen. Label: Display the coin count or timer. ProgressBar: Show the player’s health. If the player touches them, you can reload
Add a (usually a rectangle or capsule) to define physical boundaries. Add a Camera2D so the screen follows the player. The Player Script Add a (usually a rectangle or capsule) to
Create a TileSet resource and drag your spritesheet into it.
Paint collision boxes directly onto your tiles so the player doesn't fall through the floor.
The heart of any platformer is the player. In Godot, you typically use a CharacterBody2D node for this. Basic Node Structure Create a new Scene with a as the root. Add a Sprite2D to handle your visuals.