This is the primary development package. It includes the APIs, drivers, and code samples needed to build applications.
While there is no standalone installer, the "2.2" version typically refers to the Kinect for Windows Runtime 2.2 , which is used alongside the standard Kinect for Windows SDK 2.0 . Together, they enable the Kinect v2 sensor to work on modern Windows systems, providing skeletal tracking, depth sensing, and gesture recognition. Core Components: SDK 2.0 and Runtime 2.2 To develop or run applications for the Kinect v2 sensor , you must manage two distinct components:
and the 2.x software suite introduced significant upgrades over the original Kinect:
Includes built-in support for "open-hand," "closed-hand," and "lasso" gestures using machine learning. System Requirements
Uses Time-of-Flight (ToF) technology to produce a cleaner depth map with three times more fidelity than the v1 sensor.
Provides high-definition video for better visual overlays and face tracking.
Tracks up to six people simultaneously with 25 joints per person, including biocorrect joints for hips, shoulders, and spines.
The v2 system requires a dedicated USB 3.0 controller to handle the high data throughput of the sensor. Windows 8, 8.1, 10, or 11. Processor: 64-bit (x64) dual-core 3.1 GHz or faster. RAM: 4 GB minimum. Graphics: DX11-capable graphics adapter. Setting Up Kinect v2 On Windows 10