If you are developing C++ graphics applications on Linux—especially those using OpenGL or Vulkan—you likely need . GLM is a header-only C++ library based on the OpenGL Shading Language (GLSL) specifications, providing programmers with the math classes and functions they are already familiar with in shader programming.
Since GLM is "header-only," the "installation" process is simpler than most libraries: you just need the files on your system and a compiler that knows where to find them. Here is how to download and set up GLM on any Linux distribution. Method 1: Use Your Package Manager (Recommended) linux download glm
(the one containing the .hpp files) to your project’s include folder or to /usr/local/include/ for system-wide access. If you are developing C++ graphics applications on
Since there are no binary libraries to link, you just compile your source file: g++ main.cpp -o my_program Use code with caution. Here is how to download and set up
When installed via a package manager, the headers are usually placed in /usr/include/glm/ . Your compiler will typically look in /usr/include/ by default, so you won't need to add special include paths. Method 2: Manual Download (Latest Version)
For developers who want to stay on the "bleeding edge" or manage GLM as a git submodule within their own project: git clone https://github.com Use code with caution. How to Use GLM in Your Code